This conversion compound will output values from components of Vertex Color. Paint Primary and Secondary Colors such as: Red, Green, Blue, Cyan, Magenta and Yellow plus optional Alpha.
Outputs:
- Combined Result
Red Result
Green Result
Blue Result
Cyan Result
Magenta Result
Yellow Result
- Vertex Map Colors
- Vertex Map Alpha
VertexColor_to_Scalars
Comes to My mind: "Suspension of disbelief..."
Sunday, 15 March 2009
Monday, 16 February 2009
Workstation?
I'm convinced that boredom is derived from a restless mind, except for when I'm really bored. Only when my mind has defined and labeled the moment as boring and when I trust it to be true can boredom start to exist, and not even then.
In reality boredom never occurred, only in the mind has it appeared as a very personal interpretation of reality. Like all objectifying tags applied to reality it makes us blind to what really is.
Meditation is a state of conscious boredom, a technique to quiet the mind and increase awareness of thoughts. I'm askin myself: Is this craving for more and better a never ending occupation to keep the mind away from boredom or a beautiful search for fulfilment?
Comes to My mind: "I need a new workstation"
In reality boredom never occurred, only in the mind has it appeared as a very personal interpretation of reality. Like all objectifying tags applied to reality it makes us blind to what really is.
Meditation is a state of conscious boredom, a technique to quiet the mind and increase awareness of thoughts. I'm askin myself: Is this craving for more and better a never ending occupation to keep the mind away from boredom or a beautiful search for fulfilment?
Comes to My mind: "I need a new workstation"
Labels:
Thoughts
Wednesday, 28 January 2009
Mix Colors by Vertex Map
This compound is mixing Inputs by Vertex Colors. Paint Vertex Map in Primary and Secondary Colors such as Red, Green, Blue, Cyan, Magenta and Yellow, plus an optional Alpha.Outputs:
- Result
- Matte
R_Input > RGB = 1,0,0
G_Input > RGB = 0,1,0
B_Input > RGB = 0,0,1
C_Input > RGB = -1,0,0
M_Input > RGB = 0,-1,0
Y_Input > RGB = 0,0,-1
- VertexRGB
- VertexAlpha (Scalar)
Download
Vertex_Color_Mixer
Listening to: Ulf Lundell - När Jag Kysser Havet
Labels:
Shaders
Tuesday, 20 January 2009
Basic Clamping Compounds
Basic XSI Render Tree Clamping Compounds. Nodes which clamps the output to the range set. The output will not be lower than the Min value and not be higher than the Max value.

Download
Scalar_Clamp
Color_Clamp
RGBA_Clamp
Listening to: Kenny Rogers - Tulsa Turnaround

Download
Scalar_Clamp
Color_Clamp
RGBA_Clamp
Listening to: Kenny Rogers - Tulsa Turnaround
Labels:
Shaders
Saturday, 17 January 2009
Welcome to my Blog!
This is where I'll post tutorials, downloads, work in progress, shaders and compounds, random posts and thoughts. The purpose of this blog is mainly to have time-saving production ideas in one place, to clear my mind from abstract thoughts and convert to more concrete items. It's also an attempt to even out my "World Wide Web" output-to-input ratio. I'll do my best to make sense and share with you the good things in life. Cheers!
Comes to my mind: "Do it 'cause you love it and for no other reason"
Comes to my mind: "Do it 'cause you love it and for no other reason"